D+D's New Fourth Edition Can Bite Me
Have you noticed that the newer editions of D+D books have added nothing but a few useless and time consuming little tidbits that can add only microbits of interest to any campaign? I hope no one has wasted money on the fourth edition books, I really do.
The first time Claire invited me over to her house for a round of D+D, I groaned, remembering more then three hours of our time was always devoted to setup. We never played with the same people twice (the nature of college students; we were never all back home at the same time, except for Christmas), so every time, SOMEONE had to make a character.
Except this time was different. I think everyone rolled a new char sheet, and we were ready to go in less then an hour. How is this possible?
We were using D+D books and campaigns from 1974.
She'd been lucky enough to come across them in a used bookstore somewhere close to our houses; I've always regretted not going back to see if they'd, by chance, acquired some more that I could purchase. Oh well, hindsight is 20-20 (was that a d20 pun?).
(If anyone out there plays old school D+D, I'm looking for a playgroup....)
So we started our own. The W system began as a simple RPG, and, even without knowing the rules, you can create a character and start up a campaign in less then an hour. It's a breath of fresh air, after the Shadowrun or new D+D setup times.
The system is a little oversimplified, but begins with several stats, rolled, which remain the same throughout the entirety of play. The characters grow by learning new skills, new spells, and new languages. The playstyle is fun. I think I'll post the rules here. Sometime in the next week, maybe.
Last Geeky Post: Never
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